Beyond Reality: Augmented, Virtual, and Mixed Reality in the Library

Editor Kenneth J. Varnum ’89 presents the perfect introduction for libraries to look beyond their own reality and adapt the ideas inside Beyond Reality (ALA Editions, 2019). The current price of virtual reality headsets may seem out of economic reach for most libraries, but the potential of “assisted reality” tools goes well beyond merely inviting patrons to strap on a pair of goggles. Ranging from enhanced training to using third-party apps to enrich digital collections, there is a kaleidoscope of library uses for augmented, virtual, or mixed reality. In this collection, Varnum and his hand-picked team of contributors share exciting, surprising, and inspiring case studies from a mix of institution types.